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Komputer for Alle 1998 #2
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K-CD 02-98.ISO
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memory
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english.ln3
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Text File
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1995-06-01
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4KB
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169 lines
; The helptexts for Memory
; Gunnar Bach Pedersen and
; Niels Bjerre
;
; The mode of placing texts
; @Left, Top, Pointing hand
; Pointing hand: 1 = Top & left
; 2 = Bottom & left
; 3 = Top & Right
; 4 = Bottom & Right
; HEADER
; Text
@@@CONFIG
; Helptexts for configuration
@160,50,1
BIG CARDS
Here you can choose big or
small cards.
@250,80,1
NUMBER OF CARDS
Here you can choose the number
of cards on the game-board.
@250,220,1
TYPE OF CARDS
You can here choose a combina-
tion of the different types of
cards. Default is pairs of cards
with the same picture.
But you can also choose combi-
nations of text and sounds.
@30,50,3
PLAYERS
Memory can be played by two
human players playing red and
blue.
Red can also be played by the
computer.
@30,140,3
LEVEL OF THE COMPUTER
This option is hidden, if you all-
ready have choosen two human
players.
There are 5 possible levels, from
1-5. On level 1 the player has the
opportunity to see the cards before
the game starts.
Higher levels make the computer
remember better.
@20,210,3
SOUND ON
Sounds can be enabled or dis-
abled.
When sound is disabled, it is of
course imposible to play
with sound option.
You don't have the possibility to
choose SOUND ON, if your com-
puter hasn't a soundcard installed.
@20,255,3
LAUGUAGE
This is the place to choose diffe-
rent languages for menus, texts
and help.
@20,330,4
PLAYER 1 (2)
Write the name of the player here,
(or names of the two players)
@265,330,2
HELP
Here you call this helptext.
@160,330,2
OK
Finish configuration and start
the game.
@@@MENU
; HELPTEXTS FOR MENUS
@165,60,1
NEW GAME
Start a new game without chan-
ging the configuration.
@165,80,1
CONFIGURATIONS
Change the configuration and
start the game.
@165,100,1
QUIT MEMORY
Do you really need any help for
that?
@280,190,1
HOW TO PLAY
Here you call the helpscreens, you
are studying now.
Can also be done with the F1-key.
@280,210,1
ABOUT MEMORY
Who has written this game, and
how may it be used?.
@@@RULES
; Header
THE RULES OF MEORY!
; text - max. 22 lines with 72 characters each.
MEMORY is played by two players, who by turn turns two cards. One of the
players may be the computer.
If the two cards fits together, they stay with the front up and the player
winns two points.
When a player winns points he may turn the two next cards.
You should try to remember the cards you have seen. Then you can find
them again later when you have found a matching one.
Of course the winner is the player who finds most matching pairs.
You can play with pictures, sounds and texts on the cards or with different
combinations. Using combination, you have to match eg. picture and text
or picture and sound.
Those combinations are choosen in the menu CONFIGURATION. Here you
can configure Memory in many other ways too.
I hope you will enjoy to play MEMORY!
@@@PLAY
; HELP FOR THE GAMEBOARD
@20,140,4
GAMEBOARD
There can be different numbers
of cards on the gameboard.
There are three types of cards:
picture
text
sound
@265,45,1
#1
Click on a card with the mouse
and turn the front up.
@367,96,1
#2
Do it again.
@367,96,1
#3
They didn't match.
So the cards are turned back
again. Remember them until
later.
@265,45,1
#4
When you find the other cow,
you can turn the first one again.
@190,100,1
#5
And you winn two points.
@265,147,1
#6
A card may contain text instead
of a picture.
@265,147,1
#7
A card may even contain a sound.